Draw Rules and Stalemate Conditions

Threefold repetition, no capture rules, and agreement draws end deadlocked games fairly.

Threefold repetition, no capture rules, and agreement draws end deadlocked games fairly.

When jumps exist, you must capture—online clients auto-enforce legal captures.

Flying kings slide any diagonal distance; American kings step one square at a time.

Board size, king movement, and capture rules differ—confirm which set the site uses before studying openings.

Use premoves mentally: decide candidate replies during opponent clock to avoid flagging.

Classic openings aim at central dark squares without blocking your own development.

Weak double corners and isolated back-row pieces invite forks—keep a solid formation.

Plan multi-captures by visualizing landing squares; online boards often show forced sequences.

Kings move both directions—use them to shepherd enemy pieces into corners.

Piece together, control center, trade when ahead, and crown kings before rushing attacks.